local currentGate = 0
local requiredItemsShowed = false
local requiredItems = {}
local inRange = false
local securityLockdown = false
local PlayerJob = {}
local Gates = {
    [1] = {
        gatekey = 13,
        coords =  vector3(-734.80, 125.77, 3.14),
        hit = false,
    },
    [2] = {
        gatekey = 14,
        coords =  vector3(-720.11, 93.85, 3.84),
        hit = false,
    },
    [3] = {
        gatekey = 15,
        coords =  vector3(-791.94, 112.29, 3.19),
        hit = false,
    }
}

-- Functions

--- This will be triggered once a hack is done on a gate
--- @param success boolean
--- @return nil
local function OnHackDone(success)
    Config.OnHackDone(success, currentGate, Gates[currentGate])
end

--- This will draw 3d text at the given location with the given text
--- @param x number
--- @param y number
--- @param z number
--- @param text string
--- @return nil
local function DrawText3D(x, y, z, text)
    SetTextScale(0.35, 0.35)
    SetTextFont(4)
    SetTextProportional(1)
    SetTextColour(255, 255, 255, 215)
    SetTextEntry("STRING")
    SetTextCentre(true)
    AddTextComponentString(text)
    SetDrawOrigin(x,y,z, 0)
    DrawText(0.0, 0.0)
    local factor = (string.len(text)) / 370
    DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
    ClearDrawOrigin()
end

-- Events

AddEventHandler('onResourceStart', function(resource)
    if resource ~= GetCurrentResourceName() then return end
    PlayerJob = QBCore.Functions.GetPlayerData().job
end)

RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
    PlayerJob = QBCore.Functions.GetPlayerData().job
end)

RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo)
    PlayerJob = JobInfo
end)

RegisterNetEvent('electronickit:UseElectronickit', function()
    if currentGate ~= 0 and not securityLockdown and not Gates[currentGate].hit then
        local hasItem = QBCore.Functions.HasItem("gatecrack")
        if hasItem then
            TriggerEvent('inventory:client:requiredItems', requiredItems, false)
            QBCore.Functions.Progressbar("hack_gate", Lang:t("info.connecting_device"), math.random(5000, 10000), false, true, {
                disableMovement = true,
                disableCarMovement = true,
                disableMouse = false,
                disableCombat = true,
            }, {
                animDict = "anim@gangops@facility@servers@",
                anim = "hotwire",
                flags = 16,
            }, {}, {}, function() -- Done
                StopAnimTask(PlayerPedId(), "anim@gangops@facility@servers@", "hotwire", 1.0)
                TriggerEvent("mhacking:show")
                TriggerEvent("mhacking:start", math.random(5, 9), math.random(10, 18), OnHackDone)
            end, function() -- Cancel
                StopAnimTask(PlayerPedId(), "anim@gangops@facility@servers@", "hotwire", 1.0)
                QBCore.Functions.Notify(Lang:t("error.cancelled"), "error")
            end)
        else
            QBCore.Functions.Notify(Lang:t("error.item_missing"), "error")
        end
    end
end)

RegisterNetEvent('prison:client:SetLockDown', function(isLockdown)
    securityLockdown = isLockdown
    if not securityLockdown or not inJail then return end
    TriggerEvent("chat:addMessage", {
        color = {255, 0, 0},
        multiline = true,
        args = {"HOSTAGE", Lang:t("error.security_activated")}
    })
end)

RegisterNetEvent('prison:client:PrisonBreakAlert', function()
    local coords = vector3(Config.Locations["middle"].coords.x, Config.Locations["middle"].coords.y, Config.Locations["middle"].coords.z)
    local alertData = {title = Lang:t("info.police_alert_title"), coords = {x = coords.x, y = coords.y, z = coords.z}, description = Lang:t("info.police_alert_description")}
    TriggerEvent("qb-phone:client:addPoliceAlert", alertData)
    TriggerEvent('police:client:policeAlert', coords, Lang:t("info.police_alert_description"))

    local BreakBlip = AddBlipForCoord(coords.x, coords.y, coords.z)
    TriggerServerEvent('prison:server:JailAlarm')
    SetBlipSprite(BreakBlip , 161)
    SetBlipScale(BreakBlip , 3.0)
    SetBlipColour(BreakBlip, 3)
    PulseBlip(BreakBlip)
    PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
    Wait(100)
    PlaySoundFrontend( -1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1 )
    Wait(100)
    PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
    Wait(100)
    PlaySoundFrontend( -1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", 1 )
    Wait((1000 * 60 * 5))
    RemoveBlip(BreakBlip)
end)

RegisterNetEvent('prison:client:SetGateHit', function(key, isHit)
    Gates[key].hit = isHit
end)

RegisterNetEvent('prison:client:JailAlarm', function(toggle)
    if toggle then
        local alarmIpl = GetInteriorAtCoordsWithType(-749.03,65.37,3.18,203.05, "int_prison_main")

        RefreshInterior(alarmIpl)
        EnableInteriorProp(alarmIpl, "prison_alarm")

        CreateThread(function()
            while not PrepareAlarm("PRISON_ALARMS") do
                Wait(100)
            end
            StartAlarm("PRISON_ALARMS", true)
        end)
    else
        local alarmIpl = GetInteriorAtCoordsWithType(-749.03,65.37,3.18,203.05,"int_prison_main")

        RefreshInterior(alarmIpl)
        DisableInteriorProp(alarmIpl, "prison_alarm")

        CreateThread(function()
            while not PrepareAlarm("PRISON_ALARMS") do
                Wait(100)
            end
            StopAllAlarms(true)
        end)
    end
end)

-- Threads

CreateThread(function()
    Wait(500)
    requiredItems = {
        [1] = {name = QBCore.Shared.Items["electronickit"]["name"], image = QBCore.Shared.Items["electronickit"]["image"]},
        [2] = {name = QBCore.Shared.Items["gatecrack"]["name"], image = QBCore.Shared.Items["gatecrack"]["image"]},
    }
    while true do
        inRange = false
        currentGate = 0
        local sleep = 1000
        if PlayerJob.name ~= "police" then
            local pos = GetEntityCoords(PlayerPedId())
            for k in pairs(Gates) do
                local dist =  #(pos - Gates[k].coords)
                if dist < 1.5 then
                    currentGate = k
                    inRange = true
                    if securityLockdown then
                        sleep = 0
                        DrawText3D(Gates[k].coords.x, Gates[k].coords.y, Gates[k].coords.z, "~r~SYSTEM LOCKDOWN")
                    elseif Gates[k].hit then
                        sleep = 0
                        DrawText3D(Gates[k].coords.x, Gates[k].coords.y, Gates[k].coords.z, "SYSTEM BREACH")
                    elseif not requiredItemsShowed then
                        requiredItemsShowed = true
                        TriggerEvent('inventory:client:requiredItems', requiredItems, true)
                    end
                end
            end

            if not inRange then
                if requiredItemsShowed then
                    requiredItemsShowed = false
                    TriggerEvent('inventory:client:requiredItems', requiredItems, false)
                end
            end
        end
        Wait(sleep)
    end
end)

CreateThread(function()
    while true do
        local pos = GetEntityCoords(PlayerPedId(), true)
        if #(pos.xy - vec2(Config.Locations["middle"].coords.x, Config.Locations["middle"].coords.y)) > 200 and inJail then
            inJail = false
            jailTime = 0
            RemoveBlip(currentBlip)
            RemoveBlip(CellsBlip)
            CellsBlip = nil
            RemoveBlip(TimeBlip)
            TimeBlip = nil
            RemoveBlip(ShopBlip)
            ShopBlip = nil
            TriggerServerEvent("prison:server:SecurityLockdown")
            TriggerEvent("prison:client:PrisonBreakAlert")
            TriggerServerEvent("prison:server:SetJailStatus", 0)
            TriggerServerEvent("prison:server:GiveJailItems", true)
            QBCore.Functions.Notify(Lang:t("error.escaped"), "error")
        end
        Wait(1000)
    end
end)
